Hero by R A Salvatore

Hero by  R A SalvatoreHero by R.A. Salvatore
Published by Wizards of the Coast on October 25th 2016
Genres: Fantasy
Pages: 384
Format: Ebook
Source: NetGalley
Goodreads
three-stars

Something akin to “peace" has come to the Underdark. The demon hordes have receded, and now the matron mothers argue over the fate of Drizzt Do'Urden. Even so, it becomes clear to one matriarch after another that while the renegade drow may come and go Menzoberranzan, the City of Spiders will crawl forever on.
And so Drizzt is free to return to his home on the surface once again. Scores are settled as lives are cut short, yet other lives move on. For the lone drow there is only a single final quest: a search for peace, for family, for home—for the future.
Hero picks up where Maestro left off, in a sweeping climax to an epic tale.

Hero is the third in the latest series of books set in the Forgotten Realms by R A Salvatore, and stars his usual characters of Drizzt, Regis, and sundry others to one degree or another. I have previously reviewed books 1 and 2 in this series – Archmage and Maestro and I had some mixed feelings about both of those books. I felt that I owed it to stick it out to the third, as the second was an improvement over the first.

In Hero, Drizzt has had his mind corrupted, which seems like a recycling of a plot Salvatore gave to Wulfgar a few series ago, and has been shipped off to a monastery to study such things as meditating about a burning candle, and a whole lot of sword practice that doesn’t seem to be doing much good. Meanwhile Regis and Wulfgar have become entangled in a plot to sire an illegitimate heir on a queen in a faraway place I have never heard of in order to avoid having her head removed. Meanwhile Cattiebrie and the dwarves are working on rebuilding the host tower of the arcane with a dizzy array of laws-of-physics-defying mages. And that is before we even get to the drow, because frankly, I don’t understand what they’re up to at all.

The thing is that this book is full of rambunctious behaviour, and whizz bang adventurey, but all of these plots seem utterly contrived, and frankly overdone. I felt like the Dwarves-and-Mage brigade disappeared out of the book for extended periods, and I just stopped caring about much of what was going on. Fortunately there were fewish Scottish dwarves littered in this book, although we did see a return of the slightly-less-absurd-than-I-remember-him Pikel Bouldershoulder who has taken up a fancy for gardening, making wine and making a nuisance of himself.

The sad thing is that in isolation all of these characters are not bad, and Salvatore has each of them crafted to an inch of their lives, but there is just so much going on in this book that it reads more like a caper movie than a traditional ‘kick arse and save the world’ fantasy tale. This is not the Drizzt I remember, and as I have said before this series has jumped the shark so many times with death and resurrection that their lives have lost all meaning.

I will reiterate what I said in my review of the first book, that I think it is time for Drizzt to take up a well-earned retirement, and allow new adventurers to take their place in the world.

I received a review copy through NetGalley in exchange for an honest review.

 

three-stars
Rating Report
Plot
two-half-stars
Characters
three-half-stars
Writing
three-stars
Pacing
two-stars
Cover
four-stars
Overall: three-stars

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